Bachelor of Science Completion Program in Interactive Technology — Game Design Concentration
Full Sail University
Winter Park, USA
Distance learning, On-Campus
USD 94,000 *
Earliest start date
* Online tuition - $64,000
The Interactive Technology Bachelor of Science program is designed to develop the knowledge and skills of coding professionals in the entertainment and media industries. The program focuses on programming, human-computer interaction, and various engineering concepts and provides students with a strong foundation of academic and hands-on coursework. After you complete the core Interactive Technology curriculum, you will have the opportunity to choose a concentration in Game Development, Game Design, Simulation and Visualization, or Software Development.
The Interactive Technology curriculum offers threaded project and portfolio courses that provide you with a relevant and comprehensive project-based learning experience throughout your academic journey. Additionally, a Career Readiness course taken at the end of the program will provide you with an opportunity to prepare for your future career.
Program Core Courses
- ENC3110 Technical Writing, 4.0 Credit Hours
- IAT339 Project and Portfolio III: Interactive Technology, 3.0 Credit Hours
- PHY1020 Fundamentals of Physical Science, 4.0 Credit Hours
- STA3026 Statistics, 4.0 Credit Hours
- IAT349 Project and Portfolio IV: Interactive Technology, 3.0 Credit Hours
- IAT359 Project and Portfolio V: Interactive Technology, 3.0 Credit Hours
- ENC1101 English Composition I, 4.0 Credit Hours
- HIS3320 Historical Archetypes and Mythology, 4.0 Credit Hours
- IAT469 Project and Portfolio VI: Interactive Technology, 3.0 Credit Hours
- CRR4000 Career Readiness 4.0 Credit Hours
Program Concentrations - Game Design
- GDN3252 Game Mechanics II, 3.0 Credit Hours
- GDN2222 Professional Development Seminar II: Game Design, 1.0 Credit Hours
- GDN3113 Scripting for Designers III, 3.0 Credit Hours
- GDN4003 Systems Progression, 3.0 Credit Hours
- GDN4235 Production and Planning, 3.0 Credit Hours
- GDN4542 Game Design Preproduction, 4.0 Credit Hours
- GDN4920 Game Systems Integration, 4.0 Credit Hours
- GDN4318 Game Balancing, 3.0 Credit Hours
Total Credit Hours: 120
Our goal is to provide you with a focused knowledge and understanding of essential programming, engineering, and development skills to enhance your ability to qualify for entry-level industry positions. Depending on your concentration, these may include simulation and visualization engineer, software engineer, UI developer, computer applications engineer, game programmer, tool builder, engine builder, artificial intelligence programmer, interface programmer, network programmer, and a variety of other positions in the entertainment and media industries.
In addition to academic mastery, technical proficiency, and creative development, it is our goal to help you develop critical thinking, problem-solving, and analytical skills that contribute to lifelong learning, providing you with tools to help sustain a long and productive professional career in the entertainment and media industries.
English Language Requirements
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